Category Archives: escape rooms
Back when I was acting more often, I was in a Fringe play in Toronto. I was 25, and soaked up every project my hungry acting soul could consume. This one was particularly exciting. Like most Fringe shows, it was an original script, something I had never encountered outside of terrible university shows. It was also my first time doing something semi-professionally, and the anxiety of making a fool of myself in front of swarming throngs of judgey theatre critics was strong.
There was one line in particular I simply could not seem to deliver properly. For weeks, I had been struggling with it. The director/writer was extremely patient with me, giving me some direction, even trying to do a line reading. But no, every time the words came out of my mouth, they sounded like an elementary school kid trying to be an adult…or maybe it was the other way around.Read the rest of this entry
So two weeks ago I finally saw Spider-Man: Into the Spiderverse. Yes, I know. I’m more than slightly late to the game here. Part of it was intimidation of my Marvel fan friends (they can be intense). Part of it was my fatigue with Marvel and Spider-Man movies in general. A very small and petulant part of me simply didn’t want to get on the hype train. Whatever the reason, the important thing is that I saw it!
And I. Am. OBSESSED.
Yes, the hype was real. Despite knowing only the very basics of Spider-Man, I was still in love with this movie. And there is a lot to love. The ground-breaking animation, the engaging characters, the humour, the heart, everything was almost pitch perfect in execution.
But there was one scene in particular that caught my eye. And I’m not talking about the “What’s Up Danger” sequence…although that is an incredible sequence, and it definitely took my breath away and I may or may not have that song on my jogging playlist now so that I too can feel like a Spider-Person while I huff and wheeze my way down the street.
No, the scene I am talking about comes almost exactly one hour into the movie. It lasts approximately thirty-five seconds. And it is an excellent example of what we could be doing with our escape room intro videos.
I am talking about the Kingpin backstory reveal. Spoilers ahead for…well…a very tropey backstory, I guess…Read the rest of this entry
It’s been three months since my city locked down. I’ve had to adapt to working from my dining room chair and lining up with anxious citizens outside a grocery store.
Likewise, Escape Rooms have had to pivot to try to survive the next few months. How successful they are is still up for debate, but it has resulted in some interesting new trends that are becoming the new norm.
Now is a time of uncertainty. But it is also a time of opportunity. Innovation is often born out of limitations. There are creative mines to be delved here. I wanted to dedicate my next few entries to some of these trends and narrative possibilities: what’s working, what’s not working, and what we could be doing with the time we have now.
The first thing to talk about is one of the first things escape rooms decided to employ: the remote avatar.Read the rest of this entry
The holy grail of escape room narrative is having a seamless integration of puzzles and story. This is difficult to say the least. The very presence of puzzles in a narrative already is somewhat unnatural. Ideally, the puzzles at minimum tie loosely with the theme. The rest is a suspension of disbelief on the player’s part.
This is fine, but there is always room to evolve. Attempts to make puzzles more natural usually involve making them simpler and more task based. It makes sense to do it this way. For a natural narrative, puzzles that could actually be found in the natural world is the way to go.
But what about difficult puzzles? Those “aha” puzzles that involve finding patterns in constellations to find a passcode for a computer? Surely there is no way to make narrative and puzzles seem like one when they involve so many illogical steps.
Okay, let’s talk about Myst.
“Immersive” is definitely a buzz word that has been growing in popularity in the escape room industry over the last few years. Designers and companies strive to make their players feel immersed in a world. There are many discussions of elaborate sets, seamless technology, and environmental storytelling.
But there is one tool I have rarely seen discussed: music.
Music has shaped so much of our art and entertainment. Whether it is opera, film, or video games, I doubt there is anyone who can imagine these mediums completely devoid of music. It lets us know how to feel. It helps tell the story. It builds the world. It is one of my favourite parts of the entertainment I consume. And yet I rarely see it discussed in escape rooms.
Spoiler alert: I will be talking about the ending of the Sixth Sense. It is twenty years old, but there might be a likely hood you have not seen it….but still, I am going to discuss it.
I remember being in the theatre when I first saw The Sixth Sense, long before it became one of the most quoted movies of all time. Come on, we all know the scene. Little Haley Joel Osmand clings his blanket closer to him, looks fearfully at Bruce Willis, and utters the phrase “I see dead people….”
Today was the last day of our vacation. It has been an intense three days and felt more like three weeks. We played 16 escapes in just over three days. Although we are tired we have sworn to make this an annual thing.
EDIT: If you are interested in our thoughts in audio form, check out the podcast we recorded on the trip!
Our second day in Seattle was less intense than our first but no less interesting. Today was the day we finally got to try out the fabled Locurio! Read the rest of this entry