Monthly Archives: April 2019
One of the difficult aspects of writing escape room narrative, and in fact all narrative, is to convey potentially complicated plot points or themes without overloading the audience/player with a mountain of exposition. Because escape rooms are relatively new, they are still somewhat guilty of trying to shove too much explanation at the player.
This is seen most often in the dreaded introductory narration. We have all been there: a game master either comes up with a single spaced page of plot or turns on a video which tells us every single piece of backstory we need to understand the situation we are walking into. I talked more about this in my exposition blog posts. Read the rest of this entry