Manda Makes a Game Part 7: Testing

Testing a game is an essential and integral part of the design process.

I didn’t do enough of it.

End of post!

Just kidding, of course. About the end of the post, I definitely did not do enough testing.

Even with the limited testing I did have though, I learned a lot about the process.

One of my challenges was that the majority of my testing was done online. Admittedly, this time around I chickened out of doing a couple of in-person tests. I’ve never been great at asking people to sacrifice their time to do stuff for me, and a small part of fear of having to face people physically who hated the game miiiight have played a small part. It’s something I hope I can rectify in the future.

I am more a Wheatley than a GlaDos.

I quickly realized that testing a physical game over Discord and Zoom chats presented some challenges. I don’t think I appreciated with a physical game how much being able to pick up objects and documents at a whim played a part in the experience.

For example, I had the one puzzle which involved placing a ring on a piece of paper to look like the number 8. In the couple of in-person tests I managed, it was one of the first puzzles solved. In the digital tests though, where I used photos to demonstrate the different stages of the puzzle, it was one of the puzzles players struggled most with. My testers confirmed that the ability to physically hold the ring and manipulate it seemed to make all the difference to figure out what to do with it.

Shocker…it is not obvious what to do just looking at this.

Another challenge for me was learning how to listen to my testers, who were not always verbose. I tend to forget that I am a verbal processor, meaning I best process thoughts by talking them out loud. This kind of makes me an ideal in-person beta tester because I am constantly talking through my thought process. Not everyone best thinks this way though, with many trying to think of solutions purely in their head. It made me realize I would have to be better at listening to not just their verbal cues, but any visual cues as well, or to be better able to sense their emotions while solving. Was it taking too long? Were they too frustrated? I don’t know that I did the best job with it, but I did learn.

I also need to try and think of better ways to ask questions post-testing to see what people thought. Asking in the moment is kind of a double edged sword. On the one hand, that is when memories are freshest. On the other, letting the experience sink in so that the tester can parse out why they might have struggled with certain puzzles is very beneficial as well. What I had to manage most during this process was my own anxiety, accepting that someone not being able to articulate what they thought was not necessarily a bad thing.

There was a lot of great stuff though that came out purely from the testing process. The biggest of these things was working out my hinting. Originally, the UV light in the game was used purely for one puzzle. But of course, what does someone do when presented with a fun purple light that reveals secret messages? Shine it on everything they can. I wanted to reward that fun and curiousity. Combine this with players wondering where to place objects or me wondering where I can put a morse code legend, and the solution presented itself. The UV light could be used to help clue players on how to solve puzzles. This ended up making all the difference.

Overall, it was a good experience testing out my first game. There is a lot I would do differently, and hopefully future games I will be a testing machine!

Test your games, everyone. It’s important.

Manda Makes a Game Part 6: Audio Adventures

Once I had locked in my flow, my script, and my puzzles, I was finally ready…to record.

Oh boy.

Oh boy oh boy oh boy. This ended up being…quite the process. Get ready for mostly GIFs…because, WordPress won’t let me upload videos of the tape recordings.

Recording was the thing that was on my mind all throughout the process but that I had no clue how it would truly go until I actually did it.

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Manda Makes a Game Part 5: Foraging for Materials and Graphics

Right from the start of this project, I knew one of my challenges was going to be not going completely nuts buying/making props for this game. After all I had a budget to keep in mind not to mention shipping considerations. Being the only Canadian in the group, I had no choice but to ship internationally, so every gram I chose to put into my game had to be chosen carefully.

Another challenge was my own handicraft abilities, or lack thereof. Weirdly, working with my hands is incredibly calming for me and whatever school construction or craft projects I’ve had in the past have been very enjoyable despite the subpar results.

But for some reason, it was never a skill I honed, and so here I am at 40 wondering how the heck to not just gather all these materials together, but to build a couple of the props seemingly from scratch.

So…I had many things to get, and a few options by which to get them.

Cassette Player

Obviously as soon as I got my idea for having a game playing on cassettes, I had to see how possible it was to even get a portable cassette player and cassette in the 21st century.

As it turns out, it was fairly easy. Unfortunately it meant going to the dreaded Amazon to order, which…well, I had to do a for a few things in this process. I tried to have it as a last resort, but even living in a big city there were limitations as to what I could find nearby.

And Amazon had a wide selection of handheld cassette players. I would not have a difficulty finding one.

I bought three.

Now, before you judge too harshly…no, actually, judge all you like. These were definitely purchased on impulsive instincts. The first tape recorder I bought was one that reminded me of my own childhood: a big, clunky thing with a record option and a fun handle to carry around all your embarrassing recordings.

My childhood.

My initial excitement at its arrival was somewhat diminished when I noticed and friends pointed out “Oof…that’s a big item to ship, isn’t it?”

Yes…yes it was. So I ordered two more. First I ordered a lovely, small handheld device that even had a recording button. Huzzah! And for safety, I ordered another one that did not have a recording button to seemed, at least from reviews, to have a bit better sound quality and recorded MP3s (although I clearly did not read carefully about what that meant). The important thing was, they were both much smaller and would serve my purposes shipping wise.

As it turned out, I need not have worried. Shortly after receiving my Secret Santa’s name, out of curiousity I emailed her and asked if she had a tape recorder. She did! This much lessened my shipping needs but as a result…I now own three tape recorders.

The tapes as well were relatively easy to get from Amazon. I bought 2 initially with the cassette recorder for proof of concept, then once I figured it would be decent, I ordered a 12-pack.

How I went about recording and choosing what machine would do what is another blog post entirely. Stay tuned for that.

The Spooky Box

I had designed a lockbox into my game that was meant to be made by a 12 year old. This slightly stressed me out (see aforementioned lack of craft abilities). Finding a small, light wooden box that I would have to decorate AND possibly attach a lock onto? This was a bit daunting.

I stopped by my local art supply store and managed to find a set of plain, wooden nesting boxes. Perfect. This would allow me to have options for sizes as well as options in case I massively screwed up one of the boxes. You see, the boxes didn’t have a latch that a lock could fit around. I would have to attach it myself. I also purchased some cheaper craft paint with which to paint it.

Initially, I went to Amazon for a latch I could attach to the box. It did not occur to me that going to the hardware store would be the easier option. I am…intimidated by Canadian Tire and its myriad of aisles. I should not have been. The latch I got was gigantic. A bit of wasted money there. Amazon was useful, though, for getting a generic 4-digit lock.

Canadian Tire, our big home supply store here in Canada, ended up being my saviour for a lot of my supplies. I found a latch to attach to the box that was the correct size and a glue gun to help with the problem of pointy screws poking through the wood.

Like this…

And of course, it would not be the 90’s without sparkles. My local dollar store provided me with all the colours of the rainbow.

The most challenging part, naturally, was installing the lock clasp. I used my drill (given to me by my loving and concerned family) to drill the screws of the clasp in. The problem was…the wood was very thin, so the screws were kind of loose and definitely poked through the other side of the wood. A hot glue gun helped me cover up the sharp bits so at the very least my Secret Santa would not hurt themselves.

Missed my calling as a carpenter, clearly.

At first, I sprinkled sparkles on top of what I painted but…it kind of looked uneven and patchy. I then realized using a finer paintbrush to paint everything in black and then dump sparkles overtop was far more effective. Then, to touch it up, I used a q-tip and liquid glue stick to apply glue overtop of the old sparkles to add new ones. The effect was… actually pretty great!

Graphics

Here is an area where I simply could not depend on my limited skills to produce anything decent. I didn’t care if my craft boxed looked kind of crummy, but I wanted to at least have professional looking graphics. So I asked my long-time and very dear friend, Kelsey, for some help. Kelsey is a very talented graphic designer and illustrator, and was more than willing to help me out. I should note that although I wasn’t able to offer much, it was important to me that I paid anyone I asked help from. I still feel like I owe Kelsey, though, because she did a fantastic job.

I was probably the worst client for Kelsey, a classic case of knowing what I want but having no idea how to describe it in words. Kelsey was patient with me, thankfully, but I can imagine having to translate this:

To this:

Was not an easy job, especially since I had vague puzzle requirements. But look at it! IT’S SO CUTE AND PERFECT!

Kelsey also designed the obituary I would have for Anna. I won’t show a close-up here because Kel chose to use her own image of herself at 18, so for privacy reasons I won’t display it fully. Needless to say it was so perfect and 90’s. All you need to know is that it involved a dolphin necklace.

Kelsey also helped out with the photo for the orb activity puzzle. I went to Unsplash on Kelsey’s suggestion to find a stock photo of a couple eating at a restaurant that were far enough apart you could fold the photo in. It took some sifting through algorithms, but I managed to find one:

They could be breaking up with that distance.

I then sent it to Kelsey with my MS Paint example of what it would do.

Again…so pro

And Kelsey gave me two versions: one without streaks connecting the orbs and one with streaks. I had asked for that second one, but realized Kelsey was right and the one without streaks worked better. Plus, I could use the UV pen instead to put “invisible” streaks in there.

Once Kelsey had all of the files ready, I went to my nearest office store which had a printing centre and a photo kiosk to print everything out!

Childhood Photo

Because Kelsey had decided to use her own photo for the obituary, this made choosing a childhood photo of Becca and Anna relatively simple. I scanned an old photo of Kelsey and myself at 12 years of age (Yes, we have been friends for almost 30 years!), and printed out a few copies. The most difficult part of this process was getting all the dust off my scanner and photo so there would be no white flecks causing red herrings for players. Again, not going to post here for privacy, but it gave me lots of nostalgia.

Ring

I needed a ring for the trigger object puzzle. This would surprisingly prove to be one of my most challenging items to find. I bought a bunch of cheap rings from the dollar store to start. But they were a bit too small and thin.

I scoured other dollar stores, thinking this would be the best spot to find a cheap ring. I was wrong. Everything just did not look good on paper. I had been using a key ring as a stand-in during testing. I was almost going to use that because it was getting the desired effect I wanted: making a perfectly thin, round tracing that could easily be interpreted as the number 8. It wasn’t until I went to Claire’s, an accessory store for teens, that I finally found my perfect ring: a clunky, plastic thing that looked like it had walked out of the 90’s and made a wonderful number 8. Huzzah!

As for the other rings, they might not be a complete waste. I still want to make my jewelry box game, and they could work very well for that.

And the Rest

The rest were bits and bobs that were absolutely necessary but sometimes I didn’t think of until well into the process.

I had puzzles focused on UV and, as will be discussed in another post, a lot of opportunity to use UV for hints as well. Canadian Tire provided me with a UV flashlight and evil old Amazon gave me the UV pen.

I also needed a notebook that would serve as a journal. It being the 90’s, only sparkle pens would do for the journal entries. The dollar store gave me a notebook and the art store gave me some sparkle gel pens.

Of course I needed a way to group the materials and puzzles together, so I stocked up on some manila envelopes.

Other bits of paper and markers needed for colouring I would gather from around my house, so that was a relief.

I think overall, I spent about $275 in raw materials, most of that being toward the cassette recorders (all of them about $25 each) and including the reject materials but not including what I paid for services to friends helping me out. Not bad for a prototype but I definitely don’t like thinking too hard about it. Still, it was exciting to see this:

Eventually turn into this:

Overall, although time consuming, gathering my physical materials was quite manageable. This was good, because my biggest challenge was yet to come…The Recording…

Manda Makes A Game Part 4: The Puzzles and the Ask Whys

Now for the part of the game I was most stressed about: THE PUZZLES!!!!

Now, I have played many puzzle games, digital and physical.

But MAKE puzzles? Minimal to no experience. I am pretty sure the only experience I have had making any puzzles is the scavenger hunt I made for my 5 year-old niece and 1 puzzle I contributed to the game I helped make for the Cryptex Hunt one year (my main job was the narrative while the great Dan Egnor made the rest of the puzzles as well as the big hidden puzzle. You can check it out here!).

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Manda Makes A Game Part 3: Narrative Considerations and Influences

To understand the rest of the design process for this game, I’m going to have to actually talk about the narrative first. Because it’s me. At the same time though…this is one of the more difficult things to talk about process wise. So..SPOILERS, if you ever actually want to play the game (likely not) and for my Secret Santa.

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Manda Makes a Game Part 2: Spreadsheets, Scripts, and Flow

Am I procrastinating actually writing the game by writing about the process of writing a game?

Maybe.

While I am writing this blog series in real time, I am not releasing them until my game is safely shipped to avoid spoilers to my Secret Santa. I’m also writing these kind of piecemeal so while it looks like I had a very organized process where I went from one phase to the next with ease…that’s not really true. Things followed a general timeline, but there were lovely chaotic bits where I was brainstorming, writing, and gathering materials at the same time. But I figured splitting up blog posts by topic is far easier than bringing you 100% along my chaotic journey of madness. This time around, let’s focus on general organization!

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Manda Makes a Game Part 1: The Brainstorms

Every year the Puzzle People Facebook group coordinates a Secret Santa, where people design a take home puzzle game for someone and get one in return! Designers of all experience levels are encouraged. Some games are designers first ever puzzle game, some are extremely elaborate, some even go on to get a Kickstarter campaign and be sold commercially.

I’ve done enough narrative design now but still have yet to design an entire game on my own, so I figured this would be a great opportunity to try my hand at a puzzle game! And because I’m weird, I am chronicling my process!

Not being a puzzle designer in the slightest, my main goal is to make something that basically works. Things working against me:

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An Escape Enthusiast Abroad: Netherlands Day 5

I am sitting in the airport writing this and feeling more than a little sad that our escape adventure is over for the time being, but at the same time sooooo happy that it got to happen!

Our final day also had a single escape room. Mondays are usually dark days for escape rooms, but Escape Room Junkie was very gracious when we were booking rooms back in May and were willing to have us book their game, Corpse Inc., with them on a Monday! We were very grateful.

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An Escape Enthusiast Abroad: Netherlands Day 4

My feet are very sore. Many parts of my body feel bruised. But I had a very fun day. Just one escape today: Dark Park’s Stay in the Dark!

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An Escape Enthusiast Abroad: Netherlands Day 3

Ohhhh my goodness. We did not get back to our hotel until 1am. I don’t think I have fallen asleep so fast in a long time.

Today I woke up far more refreshed. Which is a good thing because there was some trekking to be done today.

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