Monthly Archives: May 2024
Manda Makes a Game Part 8: The Finishing Touches and The Verdict!
My game was largely created. The materials were gathered, the recordings done, the puzzle flow in place.
Now came the really fun stuff.
One of my favourite things in narrative design for games is adding in all those extra details that might not help you solve a puzzle (although that always should be the first goal), but at the very least, helps to build out the world and atmosphere. If this were a movie, these would be the little details that no one initially cares about but manages to catch on their fifth watch.

My little details were not numerous, nor particularly complex, but I am proud of them none the less. The challenge with putting these little details into a puzzle game is that you don’t want those details to become potential red herrings for your puzzles. What I could put in was limited, but it was still my favourite part of the design process.
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